Below are the podcasts currently awaiting final approval. This page is NOT publicly available to web crawlers, and can only be found by those aware of the address. This page was put in place to make it easier for podcast guests to review their podcast, and the catalog entry prior to it being published.
Please review the text and audio below and let me know if you find it acceptable. If not, please provide the times and content you would like edited out. Thank you.
TE-S2-E1: Talking FPGAs with Ray Hoare
Here are some of the topics we discussed:
- How are FPGAs differ from normal chips?
- It’s all about bringing new applications to FPGA.
- The advantages of FPGAs over generic CPUs.
- FPGAs have more repeatable performance because they are dedicated, and don’t get interrupted with system tasks.
- Aligning processing performance between a 22-core Xeon and a current FPGA using a factory analogy.
- How do we see FPGAs attacking everyday problems like encryption?
- What’s up with this system-on-a-chip (SoC) FPGA approach?
- Huge amounts of bandwidth coming into the chip, demand more compute to offload the host CPU.
- How is programming an FPGA different from a generic CPU?
- Today programming FPGAs is still more art than science, while compilers are fantastic, the tools for FPGAs are not yet at that level.
- When you have a gigabit or more of raw data per second coming in you’re better off pushing that through an FPGA.
- To move your application or algorithm into an FPGA it needs to be mature, and well understood, ex. electronic trading, encryption, or data deduplication.
- Why are cloud environments so excited about moving to FPGAs?
- Are FPGAs going to be how we jump forward into artificial intelligence?
Here is the first cut. Huge audio glitches removed, and flow fixed, now all that remains is removing anything you find.
Changes pending final comments from Ray:
- At 2:45 remove the 12 cores reference because its six
TE-S2-E2: 3D Modeling & Printing, Chris Schweitzer
Here are some of the topics we covered:
- How is 3D Modeling today different from mechanical drawing where we use to do isometric and oblique drawings?
- What tools do you use to design something in 3D today?
- What is a slicer, and what is it used for?
- What other tools do you use beyond a 3D design program and a slicer?
- With a “back of the napkin” sketch, what problems do you run into?
- What other types of materials, beyond plastic, have you printed?
- Which 3D printer do you purchase?
- Where is the future of 3D printing going?
- Can a 3D modeling file be used for more than just printing?
- Do you think we’ll ever have an Amazon 3D printer where we buy something from Amazon, and then they print it out in my house using this printer?
- Approaches to building a model from scratch, say for example a mask.
- What should you take into account when designing for printing?
Please review and send me an email or text with the time stamps and comments you have. It’s easy for me to edit things out, adding new stuff is much more difficult.